•Год выпуска: 18 сен, 2014 (Endless Legend™ - Shifters, oт 7 АПРЕЛЯ 2016г.)
•Жанр: Startegy / RPG
•Разработчик: AMPLITUDE Studios
•Издательство: AMPLITUDE Studios
Версия игры 1.4.2 Hotfix oт 8 АПРЕЛЯ 2016г.
•Тип издания: Лицензия
•Язык интерфейса: Русский, Английский, Французский, Немецкий, Испанский, Итальянский, Польский
•Язык озвучки: Английский
•Таблетка: Присутствует (CODEX)
• Операционная система: Windows 7 / 8 / 8.1 (32/64 bit)
• Процессор: Intel Core 2 Quad Q6600 @ 2.50Ghz or equivalent
• Оперативная память: 2 ГБ
• Видеокарта: nVidia Geforce 460 1GB or ATI Radeon HD 6850 1GB
• Свободного места на жестком диске: 5 GB
Endless Legend - 4X-стратегия от создателей Endless Space. Бороться за власть на планете Аурига будут 8 цивилизаций. Игрокам предстоит собирать «пыль» и другие ресурсы, торговать, развивать науку и волшебство, искать артефакты и экипировать ими героев, ассимилировать малые народы. Если дело дойдет до войны, в боях придется учитывать влияние рельефа и способности различных юнитов. На глобальной карте будут меняться времена года, причем зима здесь суровая, в духе «Игры престолов». Играть позволят как в одиночку, так и в мультиплеере.Endless Legend™ - Emperor Edition [Steam-Rip] (1.2.2.S3)
Update listHotfix [1.4.2]
8 АПРЕЛЯ - STEPH(✿◠‿◠)
FIXES [Shifters content]
Fixed an issue where the Shifters key art is not displayed on the loading screen.
Fixed an issue where certain bonuses, traits and technologies do not work in pre-Shifters saved games.
Fixed an issue where the Drakken logo is used instead of the Allayi's one on the diplomatic screen.
Fixed several text issues.
FIXES [All versions]
Fixed an issue where trade routes are not stopped or prevented by close border declarations in specific cases.
Have a nice weekend,
~Amplitude Studios-Shifters Expansion - Release notes [1.4.0]
7 АПРЕЛЯ - STEPH(✿◠‿◠)
We are very happy to announce that our Shifters expansion for Endless Legend will be available on Steam later today (7PM CEST) but you can already check out the release notes and access the changes and fixes we have implemented in the vanilla version.
And good news, the expansion will be 25% off for an entire week and all the Endless games will also be on sale with up to 80% discount to celebrate the release. Make sure you complete your Endless games collection.-If you want to see more Endless Legend Shifters gameplay, check out this awesome Let's Play/Preview videos featuring the new expansion:
Chratos Gameplay [PT/BR]
Panczasu for some great Endless Legend guides
Shardik MetalBear [PT/BR]
Writing Bull [GER]
RELEASE NOTES [1.4.0]
ADDITIONS [Shifters content]
Added Pearls of Auriga
A pure outgrowth of Auriga, they distil the living essence of the planet. Both powerful and beautiful, the Pearls appear only during the Dark Season and can be put to many wondrous purposes, such as impacting the effects of the Dark Season or building beautiful new districts.
Added Allayi Faction
To survive the horrors of the Dust Wars, the Allayi scattered themselves to the cold places of Auriga. Now that the Guardians have awakened they are coming together, hoping to save Auriga and rebuild the life they once had.
Added Altar of Auriga screen
The Altar of Auriga is a sacred building to those who live upon her. It is a centre of ancient power from the times even before the Endless.
Added Blessings of Auriga.
By bringing Auriga's Pearls and unlocking the Altar's Blessings, powerful magical effects can be applied to a city, region, or empire.
Added a new season management and new Winter difficulties, available in the Advanced Settings of a new game (old system remains as a game choice)
Added more Winter effects. Coastal water and lakes can be frozen during Winter, making them passable
CHANGES AND ADDITIONS [All versions]
Added governor penalty values to army hero items and vice versa, to further force heroes to use archetype-appropriate equipment
Added a safe-guard to prevent AIs from evaluating terms positively when they want to propose a contradictory term
Higher difficulty AI will be less cooperative in diplomacy
Units now take into account terrain obstacles when attempting to deploy near one another
Improved the AI awareness of approval. AI empires will ignore approval bonuses when approval is high and rush them if approval is low
Increased the Influence cost for "Truce" and "Force Truce"
Some diplomatic abilities will have dependencies with each other: like disabling trade routes whenever either empire closes their borders. Commercial and Research agreements are now blocked by closed borders, just like trade
Roving Clans Setseke unit is faster, has no upkeep, has sweep strike-back and ignores terrain movement penalties
"Walls of Faith" trait now grants +100 Fortification instead of 160
Decreased the strategic resource cost and upkeep of "Strength of the vault", increased its fortification bonus
"Search Party" technology is more efficient: it also increases by 5% odds to find loot and 5% odds to find a quest, in addition to reduce by 10% odds to find nothing
The cost of stockpiles no longer depends on the game speed
Science stockpiles also now correctly provide 100/600/1100/1600 like the other stockpiles rather than 100/600/1000/1600
Added a new army action: "Detach Leader"
Added details on game session accessible from the Game Pause Screen
Added a feedback on the Army label when an army has suffered from retaliation damage or has been healed by a tower
Added a new panel on the loading and score screens introducing content provided by the host of a MP game
Added a description to tooltips of the Battle Status Effects applied to a unit, explaining bonuses and penalties
Added clarification on the impact of Unit Slots on the Army Upkeep
Unified the display of Pillage Power/Siege Power/Fortification Point Loss variables. The value are displayed on the Army Content panel
Replaced some text fields by text areas (Custom Faction, Mod Compilation, Mod Changes)
Renamed Sisters of Mercy "Blessing" capacity to "Benediction"
The Content Management panel has 3 tabs now: Add-ons, Expansions, Updates
"Friendly Banner" Drakken hero skill unlocks now a unit ability (same name)
CHANGES AND ADDITIONS [Shadows content]
"Practiced Pillage" also reduces by 1 the Military Upkeep of army units
"Spying" 1 to 4 hero abilities grant different Upkeep reduction when spying: +40%, +50%, +60%, +80% instead of +50% for everyone
"What's Mine is Mine" technology grants +15 Security instead of +10
"Caudata Sanctuary" also grants -30% spy action cost on Hero
Reduced the Buyout cost of Technologies by 5%
Added "Army Piercing Boost" to the native army leader capacities of Ziema
Tweaked Forgotten trait costs in order to better fit with recent Faction balancing
The detection range is displayed with the vision range on the Army Content panel
IMPORTANT FIXES [All versions]
Fixed an issue where armies assigned to auto explore will stop exploring the map
Fixed an issue where the auto explore has no functionality when activated in an explored region
Fixed other issues with the auto-explore feature
OTHER FIXES [All versions]
Fixed an issue where in case of debt recovery the first automatic step to counter negative dust income isn't to reassign workers to dust production
Fixed an issue where the army "Attack" action displays false information in its tooltip during the tutorial
Fixed an issue where support units will not heal while in range of both friendly and enemy units when using the offensive combat strategy
Fixed an issue where AI major factions do not order units to heal during battles
Fixed an issue where support units would move when set to hold position
Fixed an issue where Sister of mercy units and heroes prioritize using the "Benediction" capacity while having "offensive" strategy set
Fixed an issue where Sister of mercy units and heroes move to apply the blessing capacity while having "hold position" strategy set
Fixed an issue where units with a healing capacity will only heal themselves while having the hold position strategy set
Fixed an issue where Cavalry units overvalued high-ground when choosing default targets
Fixed an issue where units would ignore closer targets and so miss their turn sometimes
Fixed an issue where similar units would all target the same unit
Fixed an issue where all automated AIs build Science stockpiles but never Industry or Food ones
Fixed an issue where the AI queues Wonders in multiple cities
Fixed an issue where AI under-evaluates Era 5 technologies in comparison to technology from other eras
Fixed an issue where "Canal System" is evaluated as though it provided industry in both seasons
Fixed an issue where the AI does not use the "Commercial agreement" diplomatic treaty
Fixed an issue where the AI does not use the "Research agreement" diplomatic treaty
Fixed an issue where AI factions will cancel alliance and peace treaties while they're still willing to sign the same treaty again
Fixed an issue where AI factions declare closed borders immediately after accepting the open borders treaty
Fixed an issue where changing diplomatic state from alliance to either peace, war or cold war does not cost influence
Fixed an issue where AI was not able to retreat when being attacked while besieging
Fixed an issue where AI do not remove reinforcements when the besieging army is attacked and will lose
Fixed an issue with the unit attack percent empire bonus: it now counts all units, not just those in cities
Fixed an issue where units are equipped with hero-tagged equipment by the AI
Fixed an issue where players are not informed that the sixth chapter of the Vaulter questline becomes completed at the end turn validation
Fixed an issue where the Drakken chapter 8.1 "Reprogrammed" does not become completed while being at truce with another faction
Fixed an issue where "A question of proof" quest can be obtained when all watchtowers have already been built in the area
Fixed an issue where players receive a victory notification when there is actually a draw.
Fixed an issue where a skippable assert was generated if the user selects a channelled army action and presses the "Esc" key at the same time
Fixed an issue where the Alliance to Peace declaration has a negotiation icon instead of a declaration icon
Fixed an issue where the first time the user selects a city and queues multiple units and buildings the scroll bar does now appear correctly
Fixed an issue where scrollbar was invisible on first show for city lists
Fixed an issue where the version number has reduced visibility on the Vaulter/Drakken outgame view or inside the in-game menu
Fixed an issue where the position of the version text is modified after creating a mods playlist title of over 37 characters
Fixed an issue where the Minor Faction Bonus information is incomplete
Fixed an issue where experience values were not properly centred during manual combat
Fixed an issue where the information displayed in tooltips for tiles with extractors/nodes is false when bonuses/penalties are applied
Fixed an issue where the information displayed in the "Empire bonuses" regarding the faction techs is unclear
Fixed an issue where the Cultists "We are legion" and "Destructive analysis" faction techs are not displayed in the "Empire summary" and in the "Empire bonuses"
Fixed an issue where the Ardent Mages faction techs "Dust mechanics","Dust purifier", "Painosphere" and "Sacrificial amplifiers" are not displayed in the "Empire bonuses"
Fixed an issue where Meritocratic Promotion and Signal Corps tooltips provide incomplete information
Fixed an issue where the "Unskilled Labor" and "Organized Labor" technologies do not inform players about the FIDSI gain from stockpiles
Fixed an issue where Luxury resources have incomplete tooltips inside the negotiation screen
Fixed an issue where one of the filters inside the Faction editor screen has no functionality
Fixed an issue where army capacity is not properly updated when disbanding units from an army
Fixed an issue where units still have XP bars displayed once they reach level 10
Fixed an issue where the tooltip information of the "Ice in the veins" hero skill displays false information
Fixed an issue where the tooltip of the upkeep button displays false information when proliferator spawned units exceed the army size
Fixed an issue where the tooltip of the Cultists "Conversion" trait does not inform the user that the trait also leeches strategic and luxury resources
Fixed an issue where the author of the custom faction does not appear in the custom faction's "Description" box
Fixed an issue where retrofit button uses the industry icon which implies the action costs industry
Fixed an issue where the city list scroll bar overlaps the number of garrison units when the maximum value exceeds 10
Fixed an issue where players are not informed that for converted villages to provide resources the necessary techs are needed
Fixed an issue where players are not informed that cities need exploited forest tiles in order to construct the "Lumber Mill"
Fixed an issue where players are not informed how detected armies are displayed on the adventure map with "The Sharing" trait
Fixed an issue where players are not informed that XP is received by heroes which are assigned as governors when city improvements are built
Fixed an issue where players are not informed that districts start at level 0 and will not grant any bonuses per level until they're upgraded
Fixed an issue where players are not informed that the "Cull the herd" faction trait does not function for converted villages
Fixed an issue where players are not informed about the effects gained by pillars with each level
Fixed an issue where players are not informed of the bonuses gained for pacifying minor villages
Fixed an issue where the AI victory notification title does not fit inside the detailed game notifications tab
Fixed an issue where an inconsistency between the displayed unit difficulty modifiers and their in-game effects appears
Fixed an issue where false information is displayed in the Join Lobby screen in the "Turns" tab when the host is in the loading screen
Fixed several typos in localization files
Fixed an issue where the Diplomatic points gain of "United Empires Council" is not working as intended
Fixed an issue where relationship status can be changed by offering only one item no matter the value of the item offered as a gift. "Gift" attitude modifier is now correctly added ONLY when the empire receives technology/resources without giving anything in exchange, while "PostiveContract" is added in other cases. The multiplier is correctly set based on the value of the gift or positivity of the contract respectively
Fixed an issue where the first encounter notification of the Mezari faction does not trigger a sound to be played
OTHER FIXES [Guardians content]
Fixed an issue where a "Division by zero" error can occur when building a Wonder
Fixed an issue where the Era I "Wealth Harvester" legendary deed counter displays the incorrect number of boosters required
Fixed research cost of Guardian of Water
Fixed an issue where the number of "Scyther" units trained is not limited by the maximum number of garrisoned units
OTHER FIXES [Shadows content]
Fixed an issue where there the Forgotten do not play first encounter audio prompts
Fixed an issue where there is no method of unlocking the Forgotten specific accessories introduced in the expansion
Fixed an issue where regional buildings continue to be affected by pillage after hostile armies are removed with closed borders
Fixed an issue where the last empire selection is not saved for Forgotten empires on the new game screen
Fixed an issue where there is no graphic indicator in the Military Screen for Invisible armies
Fixed an issue where the influence cost of the Declare War On treaty is not reduced by the Diplomatic Cost Reduction espionage action
Fixed an issue where the counter for the Forgotten Chapter 8 Step 2 is modified when defenceless cities are captured
OTHER FIXES [The Lost Tales content]
Fixed an issue where a city built after Eyeless one lore quest has begun is not taken into account
Fixed an issue where misleading information is displayed for the objective of the "Crystaline caverns" lore quest
Fixed an issue where the "Marathon" quest's step one objective does not show the progress
Fixed an issue where the 2nd step of the "Relocation of the Blind" quest does not have a show location button
Fixed an issue where the quest counter in the "A Faith of Fire" step 2 does not function
Fixed an issue where failing "Ancient Enmities" during step 1 will update the quest to step 2 before displaying it as failed
Fixed an issue where failing "Fragile peace" during step 1 will update the quest to step 2 before displaying it as failed
Особеннсоти игры & DLCDLC's:
Endless Legend™ - Shifters, oт 7 АПРЕЛЯ 2016г
Endless Legend™ - Guardians
Endless Legend™ - Shadows
Endless Legend™ - Forges of Creation Update
Endless Legend™ - Echoes of Auriga
Endless Legend™ - The Lost Tales
Наблюдая за звездами
Кузнецы творцов This major addition to the game content includes the long-awaited espionage system (spying, infiltration and pillaging). It also includes an entire Major Faction, the Forgotten, whose gameplay is based on espionage. A nightmare out of history, the Forgotten are a faction that all others thought to be lost or dead. Against their will they were forged into a tight society of violent and distrustful survivors, having spent the final years of the cataclysm alone on the surface of Auriga.
Now, as rifts in their society have led a splinter faction to declare its independence, the Forgotten are risking everything in the hopes that the other factions will accept them - or kneel before them. Masters of deception, infiltration, and sabotage, the arrival of the Forgotten among the factions of Auriga will change everything.
Take advantage of the new “Camouflage” and “Stealth” capacities and play with invisible units on the adventure map. Send your Heroes to infiltrate other empires unlocking access to detailed information about their activities. New army actions allow you to steal, capture, sabotage and even poison Governors! Defend your cities and Empire against potential infiltrations by using the new “Round up” capacity and other counterespionage skills.
Equip your Heroes and units with a set of new items, including the new “Scope” accessories, to give them espionage and counterespionage abilities.
Slow your enemy’s progression by performing a new army action on the adventure map: pillage converted villages, extractors and watchtowers.
Релиз включает в себя кроме основной игры 3 DLC, в том числе и новую, вышедшую 29 апр, 2015 Endless Legend - Guardians
There are older and greater things in the universe than the Endless, whose few hundred centuries barely scrape the surface of history. What of those older entities, those other forces? Did they disappear before the arrival of the Endless, or could the Endless, at the height of their power, have contained and controlled them? And now that the Endless have faded or moved on, might some of these elder beings suddenly rise up again…? These ancient giants, extensions of Auriga herself, have broken free from the chains with which the Endless imprisoned them. Make their legendary might yours, and impose your supremacy on other Empires! Find and equip Gemstones (new item category) to strengthen your Guardians even further with buffs and new skills. GIOS, the Earth Guardian, senses all that moves in or across the planet. When engaged in battle, the ancient giant inflicts impressive zone damage to enemy units by causing earthquakes. If the need arises, he is also able to repair cities’ fortifications. NEROS, the Water Guardian, listens to the echoes of the present and the past. While roaming your enemies’ land he can destroy watchtowers and extractors. In battle, Neros can use his Tsunami charge to deal damage relative to his distance from the target. FOTIOS, the Fire Guardian, is linked to the primeval force of fire. He is able to cast a powerful light that drastically extends vision range. In combat, Fotios uses his flames to inflict fire damage over time on his enemies. ATMOS, the Air Guardian, tracks the winds and scents of Auriga. Despite his size, the giant can teleport inside vision range, covering large distances in the blink of an eye. Atmos is also a fearful opponent as he gets stronger with each and every kill. SKOROS, the Dust Guardian, is attuned to Auriga's magical currents. He has the ability to fully heal an entire allied army, and can use mind control spells to manipulate enemy units during battle. Legendary Deeds are another way to compete with other Empires. These competitive challenges reward the best with different types of compensations: Bonuses, technologies, resources, and items. Additionally, Global Events are now unfolding on Auriga. They will challenge all Empires with competitive and cooperative quests. The best will be rewarded with resources, items and special units!
10 Legendary Deeds: These extraordinary achievements are disseminated throughout the Eras. Each of them can only be completed by a single player and will give a significant boost by unlocking one of the new technologies, items, or city improvements created for the expansion.
10 Global Events: Be the one faction that makes the most of unexpected events affecting the entire planet.
Cooperative & Competitive Quests: Both cooperative and competitive quests have been added in which players will either need to work together or compete to obtain a reward or suffer the hard consequences. Compete with the other Empires to build up to five Legendary Buildings. Gain powerful City Improvements that boost resources outputs, Approval or Influence. Unique buildings also allow further customization of Empires by unlocking specialized city improvements which are designed to support progression toward specific victory conditions.
5 Legendary Buildings: Massive undertakings, these awe-inspiring buildings can only be constructed by one player per Era. Unlockable by achieving Legendary Deeds, these buildings are so powerful they are visible on the map.
10 Unique Buildings: Additional unique buildings that will provide benefits and allow players to specialize their cities depending on their surroundings.
Порядок установкиСмонтировать образ
Скопировать содержимое папки CODEX в папку с игрой
Alicemare / Кошмар Алисы
Игры для PCГорячие Новинки
Логические игры (головоломки, pаззлы, викторины, карточные игры и пр.)
Приключения и квесты
Квесты в стиле "Поиск предметов"
Автосимуляторы и гонки
Космические и авиасимуляторы
Action (Старые игры)
Приключения и квесты (Старые игры)
Стратегии (Старые игры)
Alter A.I.L.A. Genesis
Attack On Titan / Атака на Титанов
Bloody Streets / Кровавые улицы
Cat Game / Кошкина Игра
Chain Of Retribution / Цепи Возмездия
Chicken Invaders Ultimate Omelette: Thanksgiving Edition
Claws and Feathers / Птичий переполох
Corpse Party / Вечеринка мёртвых
Dragon Dish / Драконовы Меры
Dreaming Mary/Meчтающая Мари
Epic Battle Fantasy 4
Expendabros / Неудержимые
Final Fantasy Blackmoon Prophecy Plus
Global Outbreak: Doomsday Edition
Ghost School / Призрачная Школа
Ionball 2: Ionstorm
Lovely Planet / Прекрасная Планета
Mad Father / Безумный Отец
Mega World Smash
Misao / Мисао
Mutant Colossus from Outer Space
Painted Heart / Окрашенное Сердце
Rodina / Родина
Sailor Moon Game Universe
Sailor Moon RPG:Moon Child
SAILOR MOON ANOTHER STORY 2
Seven Mysteries / Семь Тайн
Super Time Force Ultra
The Crooked Man / Kривой Человек
The Fall Episode 1
Vampire Hunter D
Vanish / Исчезнуть
Witchworks/ Ведьма за работой
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