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The Foundry MODO 902 Bulid 100509 [En] - Версия программы: 902 Bulid 100509
Официальный сайт: ссылка
Язык интерфейса: Английский
Лечение: в комплекте
Тип лекарства: другое
Системные требования:
ОС: Windows 7 или Window 8 (64-bit только)
Процессор: Intel Core2Duo или лучше
Размер на диске: 10GB для полной установки контента
Оперативная память: минимум 4GB
Видеокарта: The Advanced viewport mode требует NVIDIA or AMD с 512MB видеопамяти и поддержкой OpenGL 3.2 или новее.

Описание:MODO является полным решением для исследования дизайна, создания контента для игр, анимации персонажей и производства высококачественных рекламных изображений. Созданный для художественных рабочих процессов MODO возвращает легкое создание цифрового контента и дизайна. Художники и дизайнеры могут свободно исследовать и сосредоточиться на творческих усилиях, которые максимизируют качество продукции за меньшее время.

Основные возможности:

Advanced photorealistic viewport
Iterate faster in a high-fidelity context that closely reflects your final render, with MODO 901’s new hardware-accelerated photorealistic viewport. Powered by The Foundry’s Clear technology, the new advanced viewport lets you manipulate geometry and materials in a real-time setting that accurately displays lighting and shadows, BRDF materials, reflections, gloss, screen-space ambient occlusion, high-quality transparency, anti-aliasing, supersampling and a number of 2D post-processing effects.
Now a fully integrated feature of MODO 901, MeshFusion takes away the challenge of complex and frustrating Boolean operations, making it easier to consistently produce high-quality models. You can interactively intersect, add and subtract subdivision surface (SDS) objects, control the blending between, and intuitively edit the assembly instructions. MeshFusion also comes with a library of preset primitives that you can use to construct your object; final output is a watertight mesh suitable for further editing in MODO or export to .STL.
Vector-based graphics support
Make use of resolution-independent vector-based artwork created in a program such as Adobe® Illustrator® or converted from a CAD file with new support for SVG (Scalable Vector Graphics) files, together with a new Curve Fill polygon type. You can use SVG artwork in your MODO scene as texture files, or as curves that can then be manipulated in 3D, or act as a framework for you to construct meshes. Edited vector compositions can also be exported back out as SVG files for use downstream in the design or manufacturing process. Progressive baking Texture baking in MODO 901 goes to the next level, with a new technique that takes advantage of MODO’s progressive renderer. Using a ray tracing methodology, you can preview your textures as you bake, and watch them refine progressively—allowing you to tweak settings and make surface changes without waiting for a final render. The result? Faster iterations and an overall better baking workflow. In addition, you can now directly bake normal maps with Mikk and other custom tangent spaces for compatibility with a wide number of games engines.
Accelerated performance
With a major focus on improving performance on large scenes, MODO 901 accelerates workflows across the board—including selecting, displaying and deleting many items, or changing their type—in some cases by orders of magnitude. In other specific examples, animating deforming subdivision surfaces is now significantly faster, thanks to the new support for the OpenSubdiv library, while the progressive renderer now employs several techniques to provide faster updates. What’s more, new sampling techniques improve rendering performance with many direct lights and light linking.
Enhanced modeling toolset
MODO 901 brings a number of enhancements to its renowned modeling toolset: the ability to work with models that are topologically but not spatially symmetrical lets you work on both sides of a posed model at once; the Slice tool now offers the option to automatically cap the resulting meshes; and you can now fill a four-sided region with a grid pattern of quads. Other enhancements include new Linear and Radial Align tools, a Twist option for the Curve Generator tool, improved edge loop selection options, slicing across multiple edges, and more.
Improved UV workflows
Enhanced multi-tile UV workflows in MODO 901 include the ability to pack UVs across multiple tiles at once, a new UDIM Indicator that displays various information about the current tile, and UDIM support within many tools and commands. Other new UV features include the ability to copy and paste UVs based on topology, straightening options for the UV Relax tool, and a UV Rectangle command to align strips that have a regular grid pattern.
Better multi-resolution sculpting
Multi-resolution sculpting in MODO 901 now supports layers, so you can have multiple sculpt layers at each mesh level; displacement values from all the layers are blended together into the final result. In addition, you can now transfer multi-resolution displacement vectors to an active mesh from a background mesh, helping you exchange data with third-party sculpting applications, create a new starting point from a high-resolution template, or prepare a mesh for animation.
Extended dynamics and effects
MODO 901 helps bring your worlds to life with new dynamic and procedural effects. A new procedural Shatter item lets you automatically shatter meshes based on collisions, while a procedural Rock item lets you add natural-looking landscape detail to your scene. For rigid-body simulations, the ability to set up and control glue constraints is now much easier, while all dynamic simulations can now be saved and loaded as separate external cache files.
More flexible rigging
Creating cleaner, more flexible rigs for characters and other assets is now easier in MODO 901. With new Command Regions, you can create clickable controls from any polygon selection; controls become visible as you mouse over the selected region, keeping your rig uncluttered. In addition, a new Tension texture lets you drive values based on surface deformation; this can be combined with the new ability to drive sculpt layer opacity through a modifier, for powerful rigging possibilities.
Easier pipeline integration
Aimed primarily at technical directors, MODO 901’s new TD SDK offers an easier and more intuitive interface to the existing Python API for writing plug-ins. MODO 901 also brings Qt support to Mac OS X and Windows—already available on Linux—so TDs can make cross-platform custom UIs. And, with support for OpenVDB voxel datasets, and a projection shader that enables digital matte painting workflows with NUKE, MODO 901 plays well with other applications in your pipeline.
Complexity management
MODO 901 delivers tools to help you manage today’s complex assets more easily. The new Deferred Mesh item lets you offload assets to disk, loading them only at render time; simple proxies or bounding-boxes represent the item in the scene with minimal memory impact. Other complexity management features include the ability to mass-convert scene image clips to Tiled EXRs, and better ways to expose only selected inputs in assemblies.
Improved painting and texturing
MODO 901 delivers faster, higher quality painting, with better blending, interpolation, stroke evaluation, subpixel sampling and brush orientation during drawing among the improvements leading to a superior overall experience. In addition, a new option in the Parametric Ink tool lets you use surface parameters to vary the opacity of the applied paint, while a new texture switch node and wireframe shader extend texturing possibilities.
Physically based materials and rendering
MODO 901 now offers a new choice of BRDF material—GTR (Generalized-Trowbridge-Reitz)—that better matches specular highlights on real materials, and offers control over blurry reflections. The material is fully compatible with the new advanced photorealistic viewport. In addition, MODO’s physically based Daylight model has been updated to provide a more realistic, physically accurate environment.
UI and viewport enhancements
In the sometimes overwhelming world of 3D, MODO 901 puts the tools you need at your fingertips with the ability to store and recall 3D viewport settings as presets and a switcher bar for easily selecting favorite layouts. In addition, you can now choose to display UV edge seams and boundary edges with different colors in the 3D viewport.

Нововведения и улучшения:

New in 902. Tools for digital matte painting and virtual camera creation

Camera matching
Easily match a 3D camera to a background image just by drawing on screen and using one-click set-ups: you can match position, rotation, focal length and resolution, and estimate lens distortion.
Projecting images
Choose from the Projection Texture to project images into a given texture channel, and the Projection Shader to replicate the exact pixels of the real-world image unaffected by your scene's lighting and shading.
Projection Ink
Use MODO's intuitive brush-based tools to paint projected textures directly onto UV-mapped geometry. Blend images from multiple cameras to create seamless maps that work from any angle.
Camera Plane modifier
Create an image plane with a single click; MODO will adjust size, position and rotation to keep it filling the screen as you adjust the depth. Repeat for easy multi-layered compositions and animations.
Physical Sun setup
Use image metadata—location, direction, time of day—to automatically match MODO's Physical Sun to the real-world setting. Photographed and virtual shadows will align with just a few button clicks.

The world’s best modeling tools, now even better

Welcome to better Booleans for everyone! With MeshFusion, you can interactively intersect, add and subtract SDS objects, control the blending between, and intuitively edit the assembly instructions.
Multi-res sculpting
Work with multiple sculpt layers at each mesh level; displacement values from all the layers are blended together into the final result, with each layer's contribution controlled by an Opacity attribute.
Topological symmetry
Don't needlessly double your workload! When you have models that are topologically but not spatially symmetrical-such as posed characters-MODO 902 lets you still work on both sides at once.
Radial and Linear Align
Align polygon, edge or vertex selections into circles, n-sided shapes or straight lines with new align tools—great for bringing uniformity to areas of your model. The weight of the effect can be varied.
Better everyday tools
The Slice tool now offers new cap options, and can slice across multiple edges; plus, there’s new and improved options for Quad Fill, the Curve Generator tool, edge loop selection, and more.

The tools you need to get the look you want

Progressive baking
Texture baking in MODO 901 goes to the next level. Preview your textures as you bake, and tweak settings as they refine progressively.
Physical materials
Match real materials more convincingly, with control over blurry reflections and specular profiles offered by the GTR BRDF model.
Vector graphics
Use SVG artwork as texture files, or as curves that can then be manipulated in 3D, or act as a framework for you to construct meshes.
Improved painting
Get faster, higher quality painting with better blending, interpolation, stroke evaluation, subpixel sampling, brush orientation and more.

Serious power for serious projects

MODO 901's new TD SDK offers a more intuitive interface to the existing Python API, making it easier for technical directors to write plug-ins.
Qt support
Previously available only on Linux, MODO 901 brings Qt support to Mac OS X and Windows, so TDs can make cross-platform custom UIs.
MODO 901 adds support for OpenVDB voxel datasets, and a projection shader that enables digital matte painting workflows with NUKE.

Процедура лечения:

1 RLM FLT сервер лечит все продукты The Foundry

1. Устанавливаем программу.
2. Устанавливаем FLT7.0v2, если уже поставлен с лицензиями, то переходим к п.20
3. Отключаем или блокируем интернет и останавливаем службу Foundry License Server
4. Копируем rlm.foundry.exe из папки Сrack и заменить оригинальный C:\Program Files (x86)\The Foundry\LicensingTools7.0\bin\RLM\rlm.foundry.exe
5. Запускаем C:\Program Files (x86)\The Foundry\LicensingTools7.0\FoundryLicenseUtility.exe с правами администратора
6. Выбираем Diagnostics, Run Diagnostics
7. Открываем любым текстовым редактором файл xf_foundry.lic и редактируем строку HOST_NAME MAC_ADDRESS PORT.
HOST_NAME - вставляем из поля: "Host Name", MAC_ADDRESS - вписываем из поля: "System ID", PORT - вписываем по умолчанию 4101 или 5053
В итоге, вместо строки: HOST HOST_NAME MAC_ADDRESS PORT
должно получиться вроде: HOST MyNetworkPC 00038ae95d5f 4101
8. Копируем отредактированый xf_foundry.lic по адресу C:\ProgramData\The Foundry\RLM
9. В FoundryLicenseUtility переходим на закладку License Install и перетаскиваем мышкой xf_foundry.lic Из каталога C:\ProgramData\The Foundry\RLM в окно.
10. Выскакивает сообщение о том, что лицензия установлена, на предложение перезапустить RLM сервер откажитесь. Если выдает сообщение об ошибке, то возвращаемся к п.7.
11. В FoundryLicenseUtility переходим на закладку RLM сервер. Жмём Stop server, если сервер запущен. Потом жмём Start Server.
12. Далее смотрим лог RLM сервера на вкладке Diagnostics.
Находим в логе секцию: foundry license pool status on ...
Смотрим, какие приложения активированы. Список приложений должен повторять список лицензий в xf_foundry.lic
То есть для строки лицензии
LICENSE foundry katana_i 2099.1231 permanent 10000 start=1-jan-2013 issued=1-jan-2013 sig="c2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1xc2N252d5ZzM1x"
в логе должно быть
katana_i v2099.1231
count: 10000, # reservations: 0, inuse: 0, exp: permanent
obsolete: 0, min_remove: 120, transactions: 0
13. Убеждаемся, что все лицензии указанные в файле xf_foundry.lic активированы. Если все лицензии успешно активированы, то переходим к п.16
14. Для всех лицензий, которые почему-то не активировались, дублируем эти лицензии в файле xf_foundry.lic, добавляя их в конец файла.
15. Стираем все файлы в каталоге C:\ProgramData\The Foundry\RLM и переходим к п.9
16. Запускаем программу, если среда сразу запустится переходите к п.20, иначе будет запрос активации.
17. Если всёравно выводит запрос активации, выбираем Activate License or Use Server
18. Вводим адрес: [email protected] и выбираем, использовать для активации RLM Server
19. Если и это не принесло результатов перейдите к п.15
20. Теперь программа полностью активирована.

2 RLM GenArts сервер лечит все продукты The Foundry

1. Устанавливаем программу.
2. Устанавливаем GenArts rlm сервер лицензирования.
3. Останавливаем сервер rlm GenArts в службах.
4. Копируем файлы rlm.exe, foundry.opt, foundry.set, and foundry.lic в папку "C:\Program Files (x86)\GenArts\rlm"
5. Запускаем командную строку (CMD.exe) и набираем команду ipconfig/all, чтобы определить имя компьютера и его физический адрес
6. Открываем любым текстовым редактором файл foundry.lic от имени администратора и редактируем HOST_NAME, MAC_ADDRESS и PORT.
HOST_NAME - это имя вашего компьютера. MAC_ADDRESS - это System ID. PORT - номер порта для сервера 4101 или 5053.
Так, вместо строки: HOST HOST_NAME MAC_ADDRESS PORT, должно получиться что-то вроде: HOST MyHomePC 00038ae95d5f 4101
7. Копируем отредактированый foundry.lic по адресу C:\ProgramData\The Foundry\RLM
8. Запускаем (или перезапускаем) сервер rlm GenArts в службах.
9. Запускаем программу. Если среда сразу запустится, значит лечение успешно.

3 keygen Amon^Ra лечит только Modo

1. Установить программу (контент опционально)
2. Если установлен RLM сервер от прочих творений фирмы, то остановите его в службах, чтобы не мешался
3. Запустить кейген Amon^Ra и создать файл лицензии
4. Запустить программу и выбрать установку лицензии
5. Открыть пункт install to disk и выбрать наш файлик лицензии
6. Если останавливали службу RLM сервера, то можно его вновь запустить
7. Перезапустить программу
8. Теперь, если всё сделали правильно, в свойствах о программе должно светиться имя заданное в кейгене

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